Pacific airlines announce your flight is ready for departure, please proceed to the boarding gate. This is how your next adventure begins. Are you ready to learn Leadership and Team Management playing Video Games? Then you better take a look to Pacific, the new game by GameLearn.
The premise is engaging by itself: you are part of a volunteer team in your way to some tsunami catastrophe when your plane crashes on an island. Will you be able to build a hot-air balloon to escape? And more important: Will you be able to organize your fellows to do it in time to survive? It all depends on you.
Like previous GameLearn’s Serious Games, Pacific is based in 6 well-defined pillars:
Exploration: players have to discover what is expected from them asking other characters, taking chances and deciding the best solution by themselves.
- Learning: Once you have confronted the challenge, you will step by step learn more about best technics to face any team building situation.
- Tasks: With the excuse of building the hot-air balloon, players will face all typical management tasks: organization, conflict resolution, motivation, foresight… The good thing about applying them to a game is that players are not shy or scared of trying what they truly believe would work.
- Feedback: The game is divided in turns or “days”. At the end of each day, you will receive feedback on your performance, decisions and, most importantly, about the things you forgot to do! This is without a doubt the moment of true learning, the moment when you realize how you could improve your approach.
- Correction: You will be part of this team for several weeks so you have enough time to correct your errors and apply skills acquired during the adventure.
- Competition: Though this is a voluntary feature in Pacific, competition usually triggers people’s motivation the most. Also, comparing your results with your best-positioned colleague’s could give you an idea about who could help you solve an issue in real life or maybe even who could be promoted.
Will Pacific fulfill that promise? Though I still haven’t had the opportunity to play the game, if I have to guide my opinion for previous GameLearn’s games, I’d say yes; absolutely: 94% of players finish the games, 9.4 is the average rate given by players, 99% recommends them (me among them), +100.000 players all around the world, top companies are already clients (Ericsson, Kellog’s, Coca-Cola, Adidas, Sony…), 2 million euros invested in development, +10 years of experience in training both presential and online… This is part of GameLearn’s CV.
But the most important thing about all of this is what makes Serious Games different: they are FUN! HHRR managers used to spend lots of money in presential training to later see how most of the time during the event people were just toying with their mobile phones. Now, they should open their eyes. The future at training is here and GameLearn is placed in its vanguard.