Home » Author Archives: Belén Gómez

Author Archives: Belén Gómez

Gamification Europe by Vasilis Gkogkidis

Gamification-Europe-Logo-only

(English version below) Todo empezó con un tweet the Vasilis Gkogkidis, organizador de la conferencia sobre gamificación Gamification Europe. Tras haber sido entrevistado en inglés y francés, Vasilis hablaba de su deseo de ser entrevistado alguna vez en español. ¡Y ahí entramos nosotros! Localizados en Madrid y acostumbrados a publicar de manera bilingüe en inglés y español, rápidamente nos ofrecimos ... Read More »

6 Serious Games formulas to engage players with serious content – Part 1

democracy3

(This article was originally posted in Spanish at OmniumLab.com, written by Alejandro Domínguez. Translated by Belén Gómez. You can read the full Spanish version here) Serious games are games that go beyond the merely playful to achieve a particular purpose, which may have to do with education, awareness, cure … This represents the challenge of what we call ‘Knowledge Transfer': the ... Read More »

British King George III played Serious Games in 1765!!

italy-puzzle

A few months ago, visiting a WWII Museum in Hamburg, I came across a Nazi Serious Game. I thought I had found a super-early form of Serious Game and felt like a gold miner but a few days ago, History slapped me again. This time I was visiting London’s Kew Gardens. One of the main attractions there is the Kew ... Read More »

‘Twilight Struggle’ a board game to change Cold War rules

twilight-struggle-deluxe-edition

What if Russia had won the Cold War? What if China had been seduced by the allies? What if Europe had chosen differently who to align with? ‘What ifs’ are a game in itself that have inspired stories for books, comics, illustrations… and also games! ‘Twilight Struggle’ is a Risk-style 2 players board game based on the events occurred during Cold ... Read More »

How the way autistic people communicate could improve how we learn languages?

freespeech

One of the principal characteristics of autistic people is their impossibility to communicate the way the rest of the people do. They usually have a problem with “abstraction” that make really problematic for them to understand normal speech. When we ask someone “How are you?” we could obtain a myriad of different answers meaning “good”: well, great, couldn’t be better, never ... Read More »

Differences between e-Learning, Gamification and Serious Games

Differences_in_ICTs

When an industry is just waking up, terms tend to be mixed up and borders are somehow blurred and confused. E-Learning, Gamification and Serious Games, are three facets of the same trend but users and even professionals have problems distinguishing them. Some people even think that they have nothing in common. Let’s try to shed light over this subject. Please ... Read More »

Video Games can make a better world! – Jane McGonigal’s TED Talk

Jane McGonigal at TED2010, Session 6, "Invention," Thursday, February 11, 2010, in Long Beach, California. Credit: TED / James Duncan Davidson

Video Games could change the world if we played 21 billion hours per week! Don’t you believe it? Over 4 million people have already seen this amazing TED Talk by Jane McGonigal. Were they convinced? We have declared several times how we love Jane McGonigal’s TED Talks. Watching her conferences is not only interesting because of the subjects she covers ... Read More »